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Total coverage - Kanessa Muluneh - to date

April 22, 2025

online News & Media
23rd September 2025

GamesBeat

GamesBeat Next 2025 will feature tech and games magic | Our speakers so far

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oin the must-attend GamesBeat event — November 12–13 in San Francisco. This is where the leaders of gaming, tech, and entertainment meet to shape what’s next. Secure your spot today We’re looking forward to hosting GamesBeat Next 2025, our next major event in San Francisco on November 12-13 at the beautiful event location Convene.

Our speakers include John Hight, president of digital gaming and Wizards of the Coast, a division of Hasbro, and the man in charge of the strategy for games for Magic: The Gathering and Dungeons & Dragons — franchises that have seen so much success in gaming.

We’d love for you to come, either by signing up for GB Max premium or purchasing a ticket at this link. (Here’s a buy one, get one free offer). Our event will be a half-day in the afternoon on November 12 and a full day on November 13.

A unique and intimate game business event

It’s great to have him as a speaker at GamesBeat Next, which is close to the gaming hubs of the Bay Area and the tech companies of Silicon Valley. We’ll be happy to have both returning and new GamesBeat community members at the conference, as well as people from the neighboring communities of tech and entertainment. It’s a more intimate event for business leaders, with a target of around 500 or so people each year.

Our theme is Game On: Driving the industry’s next chapter. We know that the video game industry is always on the move. We’ve had tough times, but perseverance is a trait of video game veterans. After a cycle of disruption and reset, we believe a new era is beginning — one shaped by bold builders, adaptive leaders, and next-gen technology.

Let’s drive the next chapter — one where creativity, innovation, and smart strategy lead the way. From reshaping game discovery to retooling development pipelines, the future is being built now, and the people driving it will be in the room.

This event is a special event for us as it’s aligned with our new structure of major focus areas of gaming, entertainment and technology — as well as the focus areas of game development, gameplay and gaming culture.

Our speakers

We’ll have a close look at investment strategy with seasoned VC/investor panel that includes Emily Greer, venture partner at 1Up Ventures; Emily Wang (moderator), partner at Griffin Gaming Group; Maria Kochmola, cofounder and managing director at The Games Fund; and Margaret Lim of Amex Ventures.

We have our Women in Gaming breakfast that includes our traditional panel kicking off day two with moderator Rachel Kaser, GamesBeat writer; and Raashi Sikka, head of diversity at Ubisoft. We have some unconfirmed candidates for the session as well.

The deadline is October 5 for applying for Game Changers. Source: Lightspeed We’re also excited to host the return of Game Changers, the celebrated list of top gaming and tech startups from Lightspeed and GamesBeat. The deadline to apply online is October 5, 2025. Moritz Baier-Lentz, partner at Lightspeed, will host a panel beginning with the insights of our all-star judges as well as our top five startups on the list.

Also returning is our diversity in gaming focus, with a panel entitled Fresh Voices in Gaming and Tech, including Carla Bedrosian of Xsolla and Kanessa Muluneh of Rise of the Fearless in Dubai. We have a couple of openings on this one too.

Raashi Sikka is the Chief Diversity, Inclusion, Accessibility and Social Impact Officer at Ubisoft. Source: Ubisoft More speakers on games for health include Sam Glassenberg, CEO of Level Ex and moderator Noah Falstein, founder of The Inspiracy and a frequent moderator at GamesBeat events as well as a longtime GamesBeat adviser.

We have a panel on studio cultures with Gordon Bellamy, professor at USC; Daryl Ogden (moderator), cofounder of Valued Cultures; Feargus Urquhart, founding studio head of Obsidian Entertainment; and Oksana Kubushyna, CEO of Seeker Entertainment.

Veda Cruz, attorney at Odin Law & Media, will talk about legal matters for game companies in a roundtable. Mohamed El Sheakh, CEO of of Games Ventures, will talk about the rise of gaming in the Middle East. Kate Edwards, founder of Geogrify, will talk about the landscape of geopolitics and games; and Marie Mejerwall, consultant, will talk about guiding yourself through a career in gaming.

Brad Hendricks, CEO of Blind Squirrel Games, will address how the right size for a game studio as part of a panel. Chris Hewish and Dean Takahashi will speak about the state of gaming and the opportunities within it.

Dmitri Johnson, cofounder of Story Kitchen, will join us in a session on Hollywood and Games. Uri Marchand will be speaking about brands and user-generated content. Mac Reynolds, cofounder of Night Street Games (and manager of Imagine Dragons), will talk about launching a game next year in the ultra-competitive shooter market. Mark Stanley will lead a panel on building sustainable game businesses in a risk-heavy market.

Other speakers include Aaron Keller, game director of Overwatch 2 at Blizzard Entertainment; Joost van Dreunen, founder of Aldora, author and NYU adjunct professor; Josh Yguado, CEO of Jam City; Holly Liu, cofounder of PKO Investments; Adam Boyes, founder of Vivrato; and David Vogelpohl, CMO of FastSpring.

Gaming in the AI age

AI, of course, is a huge topic of discussion. One of our AI panels is about building personalized player experiences with AI. It includes Hilary Mason, CEO of Hidden Door; Brendan Mulligan, CEO of Liminal Experiences; and Josh English, CTO of Series Entertainment.

We’ll also have a couple of other panels on AI, including one that includes Leo Olebe, chairman of Games for Change; Rich Vogel, CEO of T Minus Zero Entertainment and Alex Kearney, cofounder of Artificial Agency.

Hannah Mankowski, a seasoned narrative professional in gaming, will talk about the case for writers, narrative designers and fresh intellectual property in an age of sweeping cuts and the prevalence of AI. She will talk about why we don’t want to extinguish human voices from the process of making games with strong narrative design.

Ken Wee, chief strategy officer at Mattel and former chief strategy officer at Activision Blizzard, will also do a fireside chat on the intersection of toys, games and tech with moderator Michael Metzger, partner at Drake Star Partners and a GamesBeat adviser.

Audience Profile

GamesBeat Next audience profile. Our usual audience for this event is about 500 attendees, where typical 70% are director level and above at game companies. We attract founders, CEOs of bigger companies, executives, developers, investors, and creatives from across the ecosystem.

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